Cousin Rory

Con Artist Con

Description:

Character Name – __Rory___________ / Player – Jeff
Description – Con Artist Con / Character Type – White Hat
Experience Points – ___0___ ________ / Drama Points – __20___ _______

Endurance Points – __26 ___ ________ / Life Points – __45___ _______

Attributes
Strength __3___ Intelligence__3___
Dexterity __4___ Perception__2___
Constitution__2___ Willpower __2___

Skills
Acrobatics _4____ Knowledge ______
Art ______ Kung-Fu _5____
Computers ______ Languages _1____(Spanish)
Crime _6____ Mr. Fix-It______
Doctor ______ Notice _3____
Driving _3____ Occultism ______
Getting Medieval _5____ Science ______
Gun-Fu _1____ Sports ______
Influence _5____ Wild Card ______

Useful Information

__5___Observation (PER + Notice + d10 + any bonus)
__9___Initiative (DEX + d10 + any bonus) __6___Speed (DEX + CON)
__5___Fear (WILL x 2 + d10 + any bonus)__9___Dodge (DEX + Skill + d10)
__4___Consciousness Roll (WILL + CON + d10 – 1 / every 1 neg. LP)
__9___Survival Check (WILL + CON + d10 – 1 / every 10 neg. LP)
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__3___Hit the Books (INT + Knowledge + d10)
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__2___Spell Casting (WILL + Occultism + Sorcery Level + d10)
__2___Spell Research (WILL + Occultism + d10 vs Spell Level)

Combat Maneuvers

Maneuver / Bonus Base / Damage / Notes / Page #____

Dodge / 9 / —- / Defense Action

Punch / 8 / 6 / Bash
Kick / 7 / 8 / Bash

Knife / 9 / 6 / Slash/stab
Baseball Bat / 9 / 16 / Bash; two-handed

Pistol / 9 / 12 / Bullet
Short Range 0 – 5 yards / no penalty
Med Range 5 – 20 yards / – 1 penalty
Long Range 20 – 50 yards / – 3 penalty

Qualities

(2)Criminal Criminals have poor impulse control when it comes to money. They have to make a
Willpower (doubled) roll whenever the opportunity for a fast buck presents itself. (Kale: Money and/or Koosh: Money or other valuables, particularly ones the Travellers can steal.)

(3)__Contacts (Criminal) (3)_ Fellow Traveller, fence, high-priced cat burglar, stoolie, local dive bartender – Contacts provide hints, rumors, or gossip, which are usually reliable information and help the character out in small ways (offering a ride, letting him spend the night over, or getting a background check on somebody). They are also actual allies who help the character in any way they can run.

(2)__Fast Reaction Time __+ 5 to Initiative Roll, + 1 to Fear Roll

(5)Hard to Kill (5)+ 15 LP, + 5 to Survival Check

Drawbacks

(2)Adversary (The Fuzz)Sajick: Police officer or law enforcement official.

(2)Secret (Escaped & Wanted Con) a threat to his wellbeing (he might be arrested if the truth were known)

(1)Mental Problem (Mild Cruelty)This is a person who actually likes to inflict pain and suffering. At this level, he reserves this for people who have angered or attacked him.

(1)__ Mental Problem (Mild Obsession – Freedom)__ Mild: The hang-up is controllable and your character seldom allows the problem to control him during times of crisis, especially when friends and loved ones are involved. People may not even know something is wrong with the character.

(1)Obligation (Important -The Traveller Family) Your character is expected to routinely risk himself for the organization, and go above the basic precepts of membership.

(1) __Honorable (Family & Friends)Your character does not lie or betray friends or loved ones, or people he respects. Anybody else, especially people from groups he dislikes or is prejudiced against, is fair game.

Bio:

Cousin Rory

Morningstar Academy roguenc